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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Elwha Lynx
Saints Of Havoc I N G L O R I O U S
23
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Posted - 2016.06.29 14:12:31 -
[1] - Quote
Agree with many others about the animations.
When undocking, THE ONLY things important are getting oriented (zooming out) to look for enemies near the undock and seeing forward to look for the instant undock bookmark or celestials to get out safe. The undock animation interferes with that and should be optional.
-- Love the new directional indicator in tactical overlay and new tabs. |
Elwha Lynx
Saints Of Havoc I N G L O R I O U S
29
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Posted - 2016.06.30 18:57:11 -
[2] - Quote
Generally the cinematic and graphical improvements need to be added to keep the game competitive with other games as new players consider playing this wonderful game.
That being said, as a first maxim for all such considerations needs to be :"Does it interfere or appear to interfere with core game play." Hence the specific problem with the undocking animation. Core game play in hostile space requires a player see what's around them to decide whether to fight, re-dock or as quickly as possible get off the undock to a bookmark. The old way faced the view in the wrong direction. This new animation makes it far worse, because even if you click the screen, most of the time the animation takes control of the view and either zooms in so tight and in the wrong direction all you can see it your own ship, or so far out it's hard to sort through multiple other ships--either way takes time to reacquire control.
By all means, make the game pretty and immersive---BUT NEVER at the expense of good game play. |
Elwha Lynx
Saints Of Havoc I N G L O R I O U S
35
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Posted - 2016.07.02 08:09:41 -
[3] - Quote
Probably the best approach would just allow a single click to immediately get back control of the camera. |
Elwha Lynx
Saints Of Havoc I N G L O R I O U S
38
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Posted - 2016.07.09 17:44:05 -
[4] - Quote
Certainly glad something "happened" based on feedback.
But please give us a better option than choosing between: 1) the play interfering cinema undocking sequence, or 2) the neat and play enhancing shield and armor damage effects.
CCP can do better (and usually does)!
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